
Here is my new little personal developement work, a Softimage ICE cloud mesher. For the moment it is a raw implementation of the marching cube algorithm without any speed optimisation. I first did a simple metaball system to better understand how it works (but as there is already a metaball plugin for XSI from Michele Sandroni, I didn’t push it to farther). Then I start this mesher operator to create a polygon surface “around” a particle field.

mesh and particles
I’ve got a working plugin, so I can’t resist to show you a preview :
http://www.vol2nuit.fr/guillaume/Dev/Polygonise/polygoniseICEcloud_alpha1.mov
Now, I need to work on the speed for the mesh generation !
2 responses so far ↓
Andy Nicholas // May 22, 2009 at 12:19 pm |
Hah! That’s awesome. Let me know if you need a beta tester. I’m always the one who seems to end up doing fluids, so it’d be great to have that functionality in XSI.
BTW, is that a scripted operator that you show in the quicktime? If so, it seems pretty fast to me.
frenchdog // May 22, 2009 at 12:49 pm |
Thanks Andy
.
).
It’s a c++ custom operator and it is very slow for the moment if the particle cloud bounding box is larger than 10 unit for example and if there are lot of particles (as all the cubes in the grid will compute the distance with all the particles). There are several ways to speed up, so I hope to find time soon to improved it.
I have no plan for this plugin. It is more to learn new things. I will let you know when I need a beta tester or when I feel the need to share the source code with someone more advanced in c++ (like you