In Autodesk XSI7, we’ve got the mia_x shader. It gives us multi-ouputs that we can plug in some XSI RenderChannels. I like this new shader a lot but I dislike the way to setup all the outputs in the render tree. To many things to do. XSI is not so good to deal with Channels as it is with Passes. The exact opposite of Houdini where passes can be long to setup (see this post here ) but exporting a shader parameter is just as simple as clicking on an export button
. So I setup a Render Tree compound to quickly create those outputs. All the mia_x channels are already in the compound. I use some PPGLogic in this compound, so you just need to turn on the output you want to automaticaly create the corresponding channel and add it to the current pass.
Here is a little preview of this compound here.
It is my first Autodesk tool since 1998 when I was an architect forced to use Autocad … You can download it here.


