I found time to do some little test with the digital asset from this post so I think I can share it now.
In object context, tab > digital asset > guil pass will give you the operator. To use it you must “allow its content”, otherwise the rendered passes will be empty.
WARNING : The digital asset is create with Houdini apprentice edition. I just share it to show a way to manage passe rendering in Houdini. If you put this digital asset in your productions hip file, once saved, it will be a none commercial file !!!

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