I found time to do some little test with the digital asset from this post so I think I can share it now.
In object context, tab > digital asset > guil pass will give you the operator. To use it you must “allow its content”, otherwise the rendered passes will be empty.
WARNING : The digital asset is create with Houdini apprentice edition. I just share it to show a way to manage passe rendering in Houdini. If you put this digital asset in your productions hip file, once saved, it will be a none commercial file !!!

1 response so far ↓
mia_x RenderChannels, an Autodesk Compound… « Frenchdog’s Weblog // October 25, 2008 at 9:21 pm |
[...] is with Passes. The exact opposite of Houdini where passes can be long to setup (see this post here ) but exporting a shader parameter is just as simple as clicking on an export button
. So I [...]