Entries from July 2008
The adult table
July 15, 2008 · 2 Comments
“In our earnest desire to get a seat at the ‘adults table’ of the business, we have been engaged in a 30-year publicity campaign to make everyone aware of what we do and how we do it. In this process we have focused on the success stories and hidden away the terrible truth of how we got to those successes. As far as the public, most directors and producers are concerned, they are not at all aware of how time and hands-on intensive the process really is. What we need to do is begin telling the painful truth.”
Jeffrey A. Okun, VFX Supervisor and former Visual Effects Society Board Chair.
Categories: misc
Houdini Passe system V1
July 15, 2008 · 1 Comment
I found time to do some little test with the digital asset from this post so I think I can share it now.
In object context, tab > digital asset > guil pass will give you the operator. To use it you must “allow its content”, otherwise the rendered passes will be empty.
WARNING : The digital asset is create with Houdini apprentice edition. I just share it to show a way to manage passe rendering in Houdini. If you put this digital asset in your productions hip file, once saved, it will be a none commercial file !!!
Categories: houdini
Google C++ Style Guide
July 9, 2008 · 1 Comment
In my learning of Cpp, I found an interesting link about the Google C++ Style Guide.
I think there are very good advices for every programmer levels.
Categories: programming
Juicy
July 7, 2008 · Leave a Comment
From the excellent vfxhack blog, I can’t resist to mirror this one.
Categories: misc
Just a symmetry plugin
July 6, 2008 · Leave a Comment
Some time ago, my friend Olivier Jeannel ask me if it was possible to symmetrize a geometry without breaking uv’s or envelopes. I quickly wrote a “jscripted operator” using a symmetry map to symmetrize points positions. Nothing fancy, but very usefull in the dailly work of the poor little modeler. From this jscript snipet I also made a mirror point operator to quicly create the right shapes from the left shapes (I never create left shapes from the right ones, it is bad).
guil_mirror_points is the cpp plugin (win32 only for the moment) giving the same fonctionalities than those “jscripted” operators be much faster of course. Thanks to Frederic Valleur for the help in the pick session code (not so obvious with the cpp api). Here is a little demo.
PS:
I will add a linux build soon. If you use a win64 system, just ask me and I will send you the sources.
re PS:
You can also use this tool to symmetrize a surfboard, skateboard or architecture modeling.
Categories: xsi



